Research Interests: Educational Robotics, Computational Thinking, integration of technology in education and training including sports/physical education, use of technology for social change, media/ICT support for social inclusion particularly effective inclusion of people with hearing impairment.
Research Interests: Emerging interactive learning environments for primary students, embodied learning, STEM education, problem-solving, knowledge construction.
Research Interests: Making-tinkering-coding-play in STEAM learning, Design & evaluation of learning in interdisciplinary STEAM education, Robotic-enhanced learning environments, Assessment and development of 21st century skills through digital making activities.
Research Interests: Design and evaluation of robotics curriculum for primary school students based on the constructivist and constructionist theoretical model, use of educational robotics to support student collaboration, problem-solving skills, and knowledge construction, integration of robotics as a mindtool to support the teaching of curriculum area subjects as mathematics and science in k-12 education.
Research Interests: Design, implementation & evaluation of social instructional models in Higher education, such as cross-organizational (professional/academic) Communities of Practice, using affordable technology configurations, in an attempt to bridge the gap between industry & academia in the digital creative disciplines. Focus on distributed & product creativity, creative collaboration and ‘living in the world’ skills.
Research Interests: Cultural values in Human-Computer Interaction (HCI)
Research Interests: Educational Makerspaces and Its contribution towards the skills development
Research Interests: Educational Makerspaces, with a closer examination of how Higher Education Institutions can exploit Makerspace’s potential for the benefit of both Academics, Students, and Institutions. My research agenda focuses on participation challenges. since although the education community has recognized the potential of Makerspaces as a learning environment, future research investigation should be devoted to ensuring broad and active participation.