At the Cyprus Interaction Lab (CIL), we promote the design of constructivist learning environments and the implementation of such pedagogy. CIL has been promoted as a future learning space for university instructors and K-12 educators in Cyprus, see here.

Interaction & Technology Room

This is the main room of the Cyprus Interaction Lab. In this room, a researcher can work and experiment with educational technologies such as ready-to-use robots (e.g., Thymio and Lego EV3) to build-it-your-own robots (e.g., using microprocessors, micro-controllers, and microcomputers), or programmable humanoid robots (e.g., NAO). The room is also equipped with Virtual Reality systems and Augmented Reality glasses for learning experience (LX) design and User Experience (UX) with emerging technologies. Last, multitouch interactive surfaces can be set up for investigations, using high-end projectors and tracking cameras.

The Design Thinking Room

The Design Thinking Room is equipped with audio-visual technology such as projectors, TV, tablets and computers, brainstorming boards, creativity toolkits, accessibility toolkits, and stationary. The room is a networked classroom with microphones, cameras (and more) in which hybrid learning takes place. Students are not only able to participate in the workshops remotely, but they can also be part of the on-site teams using remote desk cameras and microphones. This is a  space where you can co-operatively explore solutions and tackle problems as a team.

The Usability Room

Our usability room is equipped with top-of-the-art UX equipment.  Equipment such as screen-based eye trackers, mobile eye-trackers, and eye-tracking glasses allow us to do usability studies. 
usability study
usability study

Other Facilities

An extension of the lab includes a conference room, a print / stationary area, and research offices for PhD students and researchers. Check the “Opportunities” tab (menu)  for more.