Embodied learning via kinect based technology (Kinems): A pioneering research in Cypriot schools

Microsoft supports Kinems for a pioneering research in Cypriot schools

On Saturday, October 22nd, 2016, a closing gathering for the project took place. More than 20 special educators, psychologists and therapists from 6 schools in Cyprus returned at the premises of the Cyprus University of Technology to share their thoughts and experiences about using the innovative Kinems approach and its interactive Kinect games.
Findings from the project were presented by researchers at the Cyprus Interaction Lab of the Cyprus University of Technology coordinating this effort, with the support of Microsoft Cyprus.
Overall the project was a great success, demonstrating the effectiveness of Kinems for children with special educational needs and multiple learning disabilities. Findings revealed that students improve not only their emotional state but also their academic performance in mathematics and language. The Kinems games based on motion capture technology have helped enriched the participants’ vocabulary, visual perception, motor skills and attention and concentration across intervention sessions. See demo video at https://youtu.be/C2hQbv03D68

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