Learning a Foreign Language Education (FLE) can increase engagement and can become more immersive and interactive with the help of emerging technologies. Language experts have been interested in using Extended Reality (XR) technologies in education [various simulation-based technologies, such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Holography (HG) (Pomerantz, 2019)], particularly in language learning. 

 

VR produces an entirely artificial and virtual environment (Hein et al., 2021) and it also provides learners with the opportunity to practice their speaking skills (Li et al., 2020).

 

AR overlays virtual content over real-world objects and locations while MR falls halfway between AR and VR. According to Hein et al. (2021), MR refers to human-machine interactions produced by wearables and computer technologies in real and virtual settings that are merged. 

 

One of the topics DR FLEMP project aims to examine is the identification of the barriers and facilitators, promoting factors and acceptance related to the implementation and application of MR in FLE globally.

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