The “Angle-makers” is an embodied learning app designed for promoting 4-6th graders’ conceptual understanding about angles in geometry. As part this app students have the opportunity to participate in an embodied digital environment grounded in contemporary kinesthetic and embodied learning approaches. Using interactive and motion-based technologies, the “Angle-makers” aims at supporting young students in enriching their knowledge about the angles and their measurement, the different types of angles and subsequently, the different types of triangles. In particular, when using the embodied digital app students are invited to take the role of angle-makers for experiencing the world of mathematics and geometry via a playful and educative experience. The app is free and open source here. The app can only be used with KINECT V2.0 (find the latest Kinect for Windows 2.0 drivers from Microsoft).
Georgiou, Y., & Ioannou, A. (2020). Developing, enacting and evaluating a learning experience design for technology-enhanced embodied learning in math classrooms. TechTrends. https://doi.org/10.1007/s11528-020-00543-y
The “Young cardiologists”
The “Young cardiologists” is an embodied learning app designed for promoting 5-8th graders’ conceptual understanding about the heart circulatory system. As part this app students have the opportunity to participate in an embodied digital environment grounded in contemporary kinesthetic and embodied learning approaches. Using interactive and motion-based technologies, the “Young cardiologists” aims at supporting students in enriching their knowledge about the function and structure of the heart, the systemic and pneumonic blood circulation as well as about how our lifestyle choices affect the heart. In particular, when using the embodied digital app students are invited to take the role of young cardiologists for traveling in the human body and focusing on the circulatory system and its significance via a playful and educative experience.
The app is free and open source at https://github.com/CyprusInteractionLab/Young-cardiologists. The app can only be used with LEAP Motion (https://www.leapmotion.com/setup/desktop/).
Georgiou, Y., & Ioannou, A. (2020, July). A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps. In International Conference on Human-Computer Interaction (pp. 217-229). Springer, Cham.
A tabletop (multitouch) application that enables participants to develop a taxonomy of their ideas as they brainstorm. Free and open source at https://github.com/CyprusInteractionLab/ideasmapping.
Zaphiris, P., Ioannou, A., Loizides, F., & Vasiliou, C. (2013). User experience in using surface computing for collaborative decision making. Interactive Technology and Smart Education Journal, 10(4), 297-308. doi: 10.1108/ITSE-11-2012-0030.
A tabletop (multitouch) application designed to support collaborative design and storytelling. Free and open source at https://github.com/CyprusInteractionLab/ideaspace.
Ioannou, A., Loizides, F., Vasiliou, C., Zaphiris, P., & Parmaxi, A. (2015). Tabletop support for collaborative design: an initial evaluation of IdeaSpace.Educational Media International, 1-12.
Personal Tours of Cultural Heritage for Deaf Museum Visitors
The application was designed for deaf/hard of hearing visitors to enable a museum experience without the support of a physical sign language interpreter. The application was pilot tested at the Pattichion Municipal Museum in Cyprus with 68 participants. Download the application here.
Constantinou, V., Loizides, F., & Ioannou, A. (2016, October). A Personal Tour of Cultural Heritage for Deaf Museum Visitors. In Euro-Mediterranean Conference (pp. 214-221). Springer International Publishing.
WoMEnpower (WE-ME) at https://www.womenpowerproject.eu/ is a community platform completed in Spring 2015 that aims to link women mentors and mentees together. More specifically WE-ME is developed for helping young women receive support and advice in regards to self-improvement, aiming to increase their self-esteem, personal and social power, and solidarity. This effort was supported by the Mahallae digital neighbourhood (under the aegis of UNDP and USAID) and received follow up funding for the ACM Women (https://women.acm.org/). The platform and initiative remain active due to the efforts of the principal investigators and community members.
Parmaxi, A., Vasiliou, C., Ioannou, A., Kouta, C. (2017). Empowerment of women through an innovative e-mentoring community platform: implications and lessons learned.The Journal of Community Informatics, 13(3), 36—53.
Learn Greek Online at http://www.kypros.org/LearnGreek/ is a Moodle course provided by Kypros-Net in collaboration with the CyBC to teach the modern Greek language online. Learn Greek Online is currently composed of 105 real audio files (around 15 minutes each), online student notes, a collection of collaborative learning tools and an online Greek dictionary and a Greek spell checker.
The text version of these lessons has been contributed by students of this course. The course is offered absolutely free of charge. All you need to do is register and enjoy!