Submit to our Accepted Special Track “ST4: Designing with Gesture and Interactivity for XR” at the 5th Immersive Learning Research Network Conference

June 23th – June 27th, 2019 London, UK
https://immersivelrn.org/ilrn2019/

Full papers submission deadline: March 1st, 2019 (Final)
Short papers submission deadline: March 1st, 2019 (Final)
Posters and Demos submission deadline: March 1st, 2019 (Final)

About Special Tracks at iLRN

Special Tracks are intended to be a forum for quality scientific research, which will be presented in scientific talks. Contributing papers have to undergo a peer review process and will be included in the conference proceedings, depending on the overall quality and track chair’s decision, either as long paper (10 – 12 pages) or as a short paper (6 -8 pages). Some of the excellent papers will be considered as full paper (14 pages) in the Springer proceedings.


Overview of “ST4. Designing with Gesture and Interactivity for XR”

This track will highlight how the body and gesture can be used to learn in immersive environments.  The technology could be augmented, virtual, or mixed reality (now called XR). There is also an interest in haptics. Thus, gloves, hacked controllers, or other tactile simulators are of interest, if they are used to further learning.  Theory talks may be accepted; however, the track is primarily focused on research studies that use the principles of embodied cognition meshed with XR to engage learners in formal and informal environments.

Special Track Chairs

    • Mina Johnson,  United States Embodied Games
    • Andri Ioannou, Cyprus Interaction Lab, Cyprus University of Technology and Research Center on Interactive Media, Smart Systems and Emerging Technologies (RISE), Cyprus
    • Sharon Hsiao United States Arizona State University

List of Topics

Topics of interest  include, but are  not limited to:
Education with XR
Design:  design methodologies, faves and flops, optimal methods for scaffolding  HUDs for learning
Technology:  platforms, devices,  user experience, AI to drive branching, haptics
Creative Development  approaches to efficacious and engaging educational experiences, both in formal and informal learning environments
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